

In-game time can differ greatly depending on what is happening. On the ground, you might need to move 8 Squares, while in the air you would only need to move 4 Squares – both take place on the two-dimensional realm. If flying, height is represented by increasing the distance needed to reach a position. Combat in DBU is performed in the two-dimensional space for simplicity and ease of tracking simultaneous events. So, if a player moves 12 meters, they will move 6 Squares on a battle mat. A single Square on a grid battle mat is equal to 2 meters. Without a grid, we use meters to describe distance.


You can play with or without a battle grid. Similarly to the Specific Over General concept (see – Core Rules), your Architect’s ruling supersedes any other interpretation of the rules presented here. If they do not infer or use the rules the way you understand them, their conclusion will rule. However, the final decision is always up to your Architect. It is usually harmless to assume, when nothing says that something is restricted, that it is acceptable. So, there might be some situations that arise while playing a game that are unforeseen. We could not possibly think of every possible variation or understanding of a rule. If something is not clearly restricted, that does not mean it is allowed. Typically, when an absolute is discovered or presented, you will often find unique ways to circumvent it which means it was not really an absolute after all.įorbidden but Not Forbidden. Absolutes tend to unbalance RPG games in general. The game does not have any “absolutes.” There is no specific way to create the perfect character, no guaranteed way to always be successful using a Skill, and no total invulnerability to death. However, note that the rules and guides were designed and built around the system, and you are encouraged to keep the continuity of the game by adhering to as many rules as you can.
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If a rule or guideline is not working for your group, feel free to make a change. Throughout this rulebook, we will tell you to make changes as you see fit. Regardless, even if your party fails to complete a scenario, but everyone has fun and creates a memorable story, you all win.Ĭontinuity. You might search for the powerful Dragon Balls to grant your own personal wish, or you might choose to stop a malevolent antagonist from conquering the universe. You might save a young boy from certain death, or you might meet a grisly end, sent to the next dimension by a nefarious villain or monster. The Architect (Game Master) and you, the players, create a thrilling world of bold stories and characters who confront deadly perils. The Dragon Ball Universe Role-Playing Game has no winning or losing – at least, not in the conventional meaning of those terms. It’s about visualizing a crater-riddled battlefield beneath the stormy sky, or imagining an epic battle between two Saiyans in a desolate landscape. Like other role-playing games, the Dragon Ball Universe RPG, also known as the DBU RPG, is driven by the imagination. This is a game filled with moments of wonder and make-believe. The Dragon Ball Universe Role-Playing Game is about a mystical, action-adventure in a realm of martial arts and magic, known as the Dragon World.
